
Because of the wide range of predicaments you can encounter and the surprise involved in many of them, the game is quite exciting (and even nerve-wracking) to play without being frustrating. The variety of functions is simply too complex to use a mouse. The game may be played with the keyboard, joystick or game pad, with the latter probably being the most effective. One's goal in playing the game is to survive and ultimately to escape by collecting and assembling parts of a sophisticated time travel machine. Set in 2015, "in dark, lethal arenas deep in the guts of decimated cities," the game's playing field may contain a primary opponent (a human named Jake or a beast named Garathe Den), numerous species from other civilizations, and weapons, food, armor or medicine nestled in the midst of a labyrinth of tunnels and hidden passageways. After a successful invasion of Earth by brutal alien warriors in the late twentieth century, the remnants of the human population were enslaved and forced to fight each other or a savage species of defeated beasts for the entertainment of the conquerors. While the storyline is not central to the action, at least an interesting one is developed. I am pleased to say that Hunter/Hunted significantly exceeded these expectations. In addition, the graphics in this game genre tend to be annoyingly repetitive, and the plots tend to be virtually nonexistent. From Commander Keen to Donkey Kong to Jazz Jackrabbit, playing this type of game always seems to result in me facing a wall I cannot jump over or attempting to execute a combination of moves simultaneously (such as run, jump, turn, and shoot) that can never be done with just the right timing. I must say from the outset that I approached this game with more than a little skepticism, because I have never been a fan of 2D side-scrolling platform "run-jump-and-shoot" games.
